// Copyright Epic Games, Inc. All Rights Reserved. // Modified version of Recast/Detour's source file // // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // #include "Detour/DetourAlloc.h" static void *dtAllocDefault(int size, dtAllocHint) { return malloc(size); } static void dtFreeDefault(void *ptr, dtAllocHint) //UE { free(ptr); } static dtAllocFunc* sAllocFunc = dtAllocDefault; static dtFreeFunc* sFreeFunc = dtFreeDefault; void dtAllocSetCustom(dtAllocFunc *allocFunc, dtFreeFunc *freeFunc) { sAllocFunc = allocFunc ? allocFunc : dtAllocDefault; sFreeFunc = freeFunc ? freeFunc : dtFreeDefault; } void* dtAlloc(int size, dtAllocHint hint) { return sAllocFunc(size, hint); } //@UE BEGIN Added dtAllocHint. void dtFree(void* ptr, dtAllocHint hint) { if (ptr) sFreeFunc(ptr, hint); } //@UE END void dtMemCpy(void* dst, void* src, int size) { memcpy(dst, src, size); } /// @class dtIntArray /// /// While it is possible to pre-allocate a specific array size during /// construction or by using the #resize method, certain methods will /// automatically resize the array as needed. /// /// @warning The array memory is not initialized to zero when the size is /// manually set during construction or when using #resize. /// @par /// /// Using this method ensures the array is at least large enough to hold /// the specified number of elements. This can improve performance by /// avoiding auto-resizing during use. void dtIntArray::resize(int n) { if (n > m_cap) { if (!m_cap) m_cap = n; while (m_cap < n) m_cap *= 2; int* newData = (int*)dtAlloc(m_cap*sizeof(int), DT_ALLOC_TEMP); if (m_size && newData) memcpy(newData, m_data, m_size*sizeof(int)); dtFree(m_data, DT_ALLOC_TEMP); m_data = newData; } m_size = n; } void dtIntArray::copy(const dtIntArray& src) { if (src.size() > 0) { resize(src.size()); memcpy(m_data, src.getData(), m_size); } else { resize(0); } }