31 lines
510 B
C#
31 lines
510 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
namespace UnrealBuildTool.Rules
|
|
{
|
|
public class NNE : ModuleRules
|
|
{
|
|
public NNE(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"Core",
|
|
"CoreUObject"
|
|
}
|
|
);
|
|
|
|
if (Target.Type == TargetType.Editor)
|
|
{
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"DerivedDataCache"
|
|
}
|
|
);
|
|
|
|
DynamicallyLoadedModuleNames.Add("NNEEditor");
|
|
}
|
|
}
|
|
}
|
|
}
|