// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class NNE : ModuleRules { public NNE(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject" } ); if (Target.Type == TargetType.Editor) { PrivateDependencyModuleNames.AddRange( new string[] { "DerivedDataCache" } ); DynamicallyLoadedModuleNames.Add("NNEEditor"); } } } }