Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneDataLayerTrack.h
2025-05-18 13:04:45 +08:00

50 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "CoreTypes.h"
#include "Internationalization/Text.h"
#include "MovieSceneNameableTrack.h"
#include "MovieSceneSection.h"
#include "Templates/SubclassOf.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ObjectPtr.h"
#include "UObject/UObjectGlobals.h"
#include "MovieSceneDataLayerTrack.generated.h"
class UObject;
/**
* A track that controls loading, unloading and visibility of data layers
*/
UCLASS( MinimalAPI )
class UMovieSceneDataLayerTrack : public UMovieSceneNameableTrack
{
public:
GENERATED_BODY()
UMovieSceneDataLayerTrack(const FObjectInitializer& ObjectInitializer);
/** UMovieSceneTrack interface */
virtual bool IsEmpty() const override;
virtual void AddSection(UMovieSceneSection& Section) override;
virtual void RemoveSection( UMovieSceneSection& Section ) override;
virtual void RemoveSectionAt(int32 SectionIndex) override;
virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
virtual UMovieSceneSection* CreateNewSection() override;
virtual const TArray<UMovieSceneSection*>& GetAllSections() const override;
virtual bool HasSection(const UMovieSceneSection& Section) const override;
virtual bool SupportsMultipleRows() const override { return true; }
#if WITH_EDITORONLY_DATA
virtual FText GetDefaultDisplayName() const override;
#endif
private:
UPROPERTY()
TArray<TObjectPtr<UMovieSceneSection>> Sections;
};