// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "CoreTypes.h" #include "Internationalization/Text.h" #include "MovieSceneNameableTrack.h" #include "MovieSceneSection.h" #include "Templates/SubclassOf.h" #include "UObject/ObjectMacros.h" #include "UObject/ObjectPtr.h" #include "UObject/UObjectGlobals.h" #include "MovieSceneDataLayerTrack.generated.h" class UObject; /** * A track that controls loading, unloading and visibility of data layers */ UCLASS( MinimalAPI ) class UMovieSceneDataLayerTrack : public UMovieSceneNameableTrack { public: GENERATED_BODY() UMovieSceneDataLayerTrack(const FObjectInitializer& ObjectInitializer); /** UMovieSceneTrack interface */ virtual bool IsEmpty() const override; virtual void AddSection(UMovieSceneSection& Section) override; virtual void RemoveSection( UMovieSceneSection& Section ) override; virtual void RemoveSectionAt(int32 SectionIndex) override; virtual bool SupportsType(TSubclassOf SectionClass) const override; virtual UMovieSceneSection* CreateNewSection() override; virtual const TArray& GetAllSections() const override; virtual bool HasSection(const UMovieSceneSection& Section) const override; virtual bool SupportsMultipleRows() const override { return true; } #if WITH_EDITORONLY_DATA virtual FText GetDefaultDisplayName() const override; #endif private: UPROPERTY() TArray> Sections; };