44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "CoreTypes.h"
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#include "Internationalization/Text.h"
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#include "MovieSceneObjectBindingID.h"
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#include "Templates/SubclassOf.h"
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#include "Tracks/MovieScene3DConstraintTrack.h"
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#include "UObject/NameTypes.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "MovieScene3DAttachTrack.generated.h"
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class UMovieSceneSection;
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class UObject;
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struct FFrameNumber;
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/**
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* Handles manipulation of path tracks in a movie scene.
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*/
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UCLASS( MinimalAPI )
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class UMovieScene3DAttachTrack
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: public UMovieScene3DConstraintTrack
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{
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GENERATED_UCLASS_BODY()
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public:
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// UMovieScene3DConstraintTrack interface
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virtual UMovieSceneSection* AddConstraint( FFrameNumber Time, int32 Duration, const FName SocketName, const FName ComponentName, const FMovieSceneObjectBindingID& ConstraintBindingID ) override;
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virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
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virtual class UMovieSceneSection* CreateNewSection() override;
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public:
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#if WITH_EDITORONLY_DATA
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virtual FText GetDisplayName() const override;
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#endif
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};
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