// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "CoreTypes.h" #include "Internationalization/Text.h" #include "MovieSceneObjectBindingID.h" #include "Templates/SubclassOf.h" #include "Tracks/MovieScene3DConstraintTrack.h" #include "UObject/NameTypes.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "MovieScene3DAttachTrack.generated.h" class UMovieSceneSection; class UObject; struct FFrameNumber; /** * Handles manipulation of path tracks in a movie scene. */ UCLASS( MinimalAPI ) class UMovieScene3DAttachTrack : public UMovieScene3DConstraintTrack { GENERATED_UCLASS_BODY() public: // UMovieScene3DConstraintTrack interface virtual UMovieSceneSection* AddConstraint( FFrameNumber Time, int32 Duration, const FName SocketName, const FName ComponentName, const FMovieSceneObjectBindingID& ConstraintBindingID ) override; virtual bool SupportsType(TSubclassOf SectionClass) const override; virtual class UMovieSceneSection* CreateNewSection() override; public: #if WITH_EDITORONLY_DATA virtual FText GetDisplayName() const override; #endif };