Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Tests/MovieSceneFadeTrackTests.h
2025-05-18 13:04:45 +08:00

23 lines
465 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "MovieSceneFadeTrackTests.generated.h"
class APlayerCameraManager;
UCLASS()
class UMovieSceneFadeTrackTestLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category="Sequencer Tests")
static float GetManualFadeAmount(APlayerCameraManager* PlayerCameraManager);
};