23 lines
465 B
C++
23 lines
465 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "MovieSceneFadeTrackTests.generated.h"
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class APlayerCameraManager;
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UCLASS()
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class UMovieSceneFadeTrackTestLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, Category="Sequencer Tests")
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static float GetManualFadeAmount(APlayerCameraManager* PlayerCameraManager);
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};
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