// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreTypes.h" #include "Kismet/BlueprintFunctionLibrary.h" #include "MovieSceneFadeTrackTests.generated.h" class APlayerCameraManager; UCLASS() class UMovieSceneFadeTrackTestLibrary : public UBlueprintFunctionLibrary { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, Category="Sequencer Tests") static float GetManualFadeAmount(APlayerCameraManager* PlayerCameraManager); };