21 lines
626 B
C++
21 lines
626 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Systems/MovieScenePropertySystem.h"
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#include "MovieSceneRotatorPropertySystem.generated.h"
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/** System for rotator property registered within PropertyRegistry */
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UCLASS(MinimalAPI)
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class UMovieSceneRotatorPropertySystem : public UMovieScenePropertySystem
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{
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GENERATED_BODY()
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public:
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UMovieSceneRotatorPropertySystem(const FObjectInitializer& InObjectInitializer);
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//~ Begin UMovieSceneEntitySystem
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virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& InSubsequents) override;
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//~ End UMovieSceneEntitySystem
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};
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