// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Systems/MovieScenePropertySystem.h" #include "MovieSceneRotatorPropertySystem.generated.h" /** System for rotator property registered within PropertyRegistry */ UCLASS(MinimalAPI) class UMovieSceneRotatorPropertySystem : public UMovieScenePropertySystem { GENERATED_BODY() public: UMovieSceneRotatorPropertySystem(const FObjectInitializer& InObjectInitializer); //~ Begin UMovieSceneEntitySystem virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& InSubsequents) override; //~ End UMovieSceneEntitySystem };