27 lines
721 B
C++
27 lines
721 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Systems/MovieScenePropertySystem.h"
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#include "EntitySystem/MovieSceneEntityInstantiatorSystem.h"
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#include "EntitySystem/MovieScenePreAnimatedStateSystem.h"
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#include "EntitySystem/MovieSceneOverlappingEntityTracker.h"
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#include "MovieSceneTracksComponentTypes.h"
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#include "MovieSceneComponentTransformSystem.generated.h"
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UCLASS(MinimalAPI)
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class UMovieSceneComponentTransformSystem : public UMovieScenePropertySystem
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{
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public:
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GENERATED_BODY()
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UMovieSceneComponentTransformSystem(const FObjectInitializer& ObjInit);
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private:
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virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
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};
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