// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Systems/MovieScenePropertySystem.h" #include "EntitySystem/MovieSceneEntityInstantiatorSystem.h" #include "EntitySystem/MovieScenePreAnimatedStateSystem.h" #include "EntitySystem/MovieSceneOverlappingEntityTracker.h" #include "MovieSceneTracksComponentTypes.h" #include "MovieSceneComponentTransformSystem.generated.h" UCLASS(MinimalAPI) class UMovieSceneComponentTransformSystem : public UMovieScenePropertySystem { public: GENERATED_BODY() UMovieSceneComponentTransformSystem(const FObjectInitializer& ObjInit); private: virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override; };