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UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneVisibilitySection.h
2025-05-18 13:04:45 +08:00

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977 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "EntitySystem/IMovieSceneEntityProvider.h"
#include "Sections/MovieSceneBoolSection.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "MovieSceneVisibilitySection.generated.h"
/**
* A spawn section.
*/
UCLASS(MinimalAPI)
class UMovieSceneVisibilitySection
: public UMovieSceneBoolSection
, public IMovieSceneEntityProvider
{
GENERATED_BODY()
public:
UMovieSceneVisibilitySection(const FObjectInitializer& Init);
public:
// IMovieSceneEntityProvider interface
virtual void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override;
virtual bool PopulateEvaluationFieldImpl(const TRange<FFrameNumber>& EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder) override;
};