34 lines
977 B
C++
34 lines
977 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "EntitySystem/IMovieSceneEntityProvider.h"
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#include "Sections/MovieSceneBoolSection.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "MovieSceneVisibilitySection.generated.h"
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/**
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* A spawn section.
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*/
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UCLASS(MinimalAPI)
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class UMovieSceneVisibilitySection
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: public UMovieSceneBoolSection
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, public IMovieSceneEntityProvider
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{
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GENERATED_BODY()
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public:
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UMovieSceneVisibilitySection(const FObjectInitializer& Init);
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public:
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// IMovieSceneEntityProvider interface
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virtual void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override;
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virtual bool PopulateEvaluationFieldImpl(const TRange<FFrameNumber>& EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder) override;
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};
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