// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreTypes.h" #include "EntitySystem/IMovieSceneEntityProvider.h" #include "Sections/MovieSceneBoolSection.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "MovieSceneVisibilitySection.generated.h" /** * A spawn section. */ UCLASS(MinimalAPI) class UMovieSceneVisibilitySection : public UMovieSceneBoolSection , public IMovieSceneEntityProvider { GENERATED_BODY() public: UMovieSceneVisibilitySection(const FObjectInitializer& Init); public: // IMovieSceneEntityProvider interface virtual void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override; virtual bool PopulateEvaluationFieldImpl(const TRange& EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder) override; };