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UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneEventRepeaterSection.h
2025-05-18 13:04:45 +08:00

35 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Sections/MovieSceneEventSectionBase.h"
#include "Channels/MovieSceneEvent.h"
#include "EntitySystem/IMovieSceneEntityProvider.h"
#include "MovieSceneEventRepeaterSection.generated.h"
/**
* Event section that will trigger its event exactly once, every time it is evaluated.
*/
UCLASS(MinimalAPI)
class UMovieSceneEventRepeaterSection
: public UMovieSceneEventSectionBase
, public IMovieSceneEntityProvider
{
public:
GENERATED_BODY()
virtual bool PopulateEvaluationFieldImpl(const TRange<FFrameNumber>& EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder) override;
virtual void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override;
#if WITH_EDITORONLY_DATA
virtual TArrayView<FMovieSceneEvent> GetAllEntryPoints() override { return MakeArrayView(&Event, 1); }
#endif
/** The event that should be triggered each time this section is evaluated */
UPROPERTY(EditAnywhere, Category="Event")
FMovieSceneEvent Event;
};