35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Sections/MovieSceneEventSectionBase.h"
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#include "Channels/MovieSceneEvent.h"
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#include "EntitySystem/IMovieSceneEntityProvider.h"
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#include "MovieSceneEventRepeaterSection.generated.h"
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/**
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* Event section that will trigger its event exactly once, every time it is evaluated.
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*/
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UCLASS(MinimalAPI)
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class UMovieSceneEventRepeaterSection
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: public UMovieSceneEventSectionBase
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, public IMovieSceneEntityProvider
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{
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public:
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GENERATED_BODY()
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virtual bool PopulateEvaluationFieldImpl(const TRange<FFrameNumber>& EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder) override;
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virtual void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override;
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#if WITH_EDITORONLY_DATA
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virtual TArrayView<FMovieSceneEvent> GetAllEntryPoints() override { return MakeArrayView(&Event, 1); }
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#endif
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/** The event that should be triggered each time this section is evaluated */
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UPROPERTY(EditAnywhere, Category="Event")
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FMovieSceneEvent Event;
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};
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