// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Sections/MovieSceneEventSectionBase.h" #include "Channels/MovieSceneEvent.h" #include "EntitySystem/IMovieSceneEntityProvider.h" #include "MovieSceneEventRepeaterSection.generated.h" /** * Event section that will trigger its event exactly once, every time it is evaluated. */ UCLASS(MinimalAPI) class UMovieSceneEventRepeaterSection : public UMovieSceneEventSectionBase , public IMovieSceneEntityProvider { public: GENERATED_BODY() virtual bool PopulateEvaluationFieldImpl(const TRange& EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder) override; virtual void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override; #if WITH_EDITORONLY_DATA virtual TArrayView GetAllEntryPoints() override { return MakeArrayView(&Event, 1); } #endif /** The event that should be triggered each time this section is evaluated */ UPROPERTY(EditAnywhere, Category="Event") FMovieSceneEvent Event; };