29 lines
717 B
C++
29 lines
717 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/ContainersFwd.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "UObject/Interface.h"
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#include "MovieSceneConsoleVariableTrackInterface.generated.h"
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template<typename...> struct TTuple;
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class FString;
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UINTERFACE(MinimalAPI)
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class UMovieSceneConsoleVariableTrackInterface : public UInterface
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{
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GENERATED_BODY()
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};
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class IMovieSceneConsoleVariableTrackInterface
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{
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public:
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GENERATED_BODY()
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virtual void GetConsoleVariablesForTrack(bool bOnlyIncludeChecked, TArray<TTuple<FString, FString>>& OutVariables) = 0;
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virtual bool IsConsoleVariableEnabled(const FString& ConsoleVariableName) = 0;
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};
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