// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/ContainersFwd.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "UObject/Interface.h" #include "MovieSceneConsoleVariableTrackInterface.generated.h" template struct TTuple; class FString; UINTERFACE(MinimalAPI) class UMovieSceneConsoleVariableTrackInterface : public UInterface { GENERATED_BODY() }; class IMovieSceneConsoleVariableTrackInterface { public: GENERATED_BODY() virtual void GetConsoleVariablesForTrack(bool bOnlyIncludeChecked, TArray>& OutVariables) = 0; virtual bool IsConsoleVariableEnabled(const FString& ConsoleVariableName) = 0; };