23 lines
648 B
C++
23 lines
648 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "HitProxies.h"
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#include "UObject/WeakObjectPtr.h"
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class UMovieSceneSkeletalAnimationSection;
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class USkeletalMeshComponent;
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struct HMovieSceneSkeletalAnimationRootHitProxy : public HHitProxy
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{
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DECLARE_HIT_PROXY( MOVIESCENETRACKS_API );
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TWeakObjectPtr<UMovieSceneSkeletalAnimationSection> AnimSection;
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TWeakObjectPtr<USkeletalMeshComponent> SkelMeshComp;
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MOVIESCENETRACKS_API HMovieSceneSkeletalAnimationRootHitProxy(UMovieSceneSkeletalAnimationSection* InSection, USkeletalMeshComponent* InSkelMeshComp);
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virtual EMouseCursor::Type GetMouseCursor() override;
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};
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