// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HitProxies.h" #include "UObject/WeakObjectPtr.h" class UMovieSceneSkeletalAnimationSection; class USkeletalMeshComponent; struct HMovieSceneSkeletalAnimationRootHitProxy : public HHitProxy { DECLARE_HIT_PROXY( MOVIESCENETRACKS_API ); TWeakObjectPtr AnimSection; TWeakObjectPtr SkelMeshComp; MOVIESCENETRACKS_API HMovieSceneSkeletalAnimationRootHitProxy(UMovieSceneSkeletalAnimationSection* InSection, USkeletalMeshComponent* InSkelMeshComp); virtual EMouseCursor::Type GetMouseCursor() override; };