35 lines
885 B
C++
35 lines
885 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Sections/MovieSceneCinematicShotSection.h"
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#include "MovieSceneSequence.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneCinematicShotSection)
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/* UMovieSceneCinematicshotSection structors
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*****************************************************************************/
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UMovieSceneCinematicShotSection::UMovieSceneCinematicShotSection(const FObjectInitializer& ObjInitializer)
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: Super(ObjInitializer)
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{ }
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FString UMovieSceneCinematicShotSection::GetShotDisplayName() const
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{
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if (ShotDisplayName.IsEmpty() && GetSequence())
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{
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return GetSequence()->GetName();
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}
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return ShotDisplayName;
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}
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void UMovieSceneCinematicShotSection::PostLoad()
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{
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Super::PostLoad();
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if (!DisplayName_DEPRECATED.IsEmpty())
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{
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ShotDisplayName = DisplayName_DEPRECATED.ToString();
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DisplayName_DEPRECATED = FText::GetEmpty();
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}
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}
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