// Copyright Epic Games, Inc. All Rights Reserved. #include "Sections/MovieSceneCinematicShotSection.h" #include "MovieSceneSequence.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneCinematicShotSection) /* UMovieSceneCinematicshotSection structors *****************************************************************************/ UMovieSceneCinematicShotSection::UMovieSceneCinematicShotSection(const FObjectInitializer& ObjInitializer) : Super(ObjInitializer) { } FString UMovieSceneCinematicShotSection::GetShotDisplayName() const { if (ShotDisplayName.IsEmpty() && GetSequence()) { return GetSequence()->GetName(); } return ShotDisplayName; } void UMovieSceneCinematicShotSection::PostLoad() { Super::PostLoad(); if (!DisplayName_DEPRECATED.IsEmpty()) { ShotDisplayName = DisplayName_DEPRECATED.ToString(); DisplayName_DEPRECATED = FText::GetEmpty(); } }