Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Private/MovieSceneSkeletalAnimationRootHitProxy.cpp
2025-05-18 13:04:45 +08:00

21 lines
695 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MovieSceneSkeletalAnimationRootHitProxy.h"
#include "Components/SkeletalMeshComponent.h"
#include "GenericPlatform/ICursor.h"
#include "Sections/MovieSceneSkeletalAnimationSection.h"
IMPLEMENT_HIT_PROXY(HMovieSceneSkeletalAnimationRootHitProxy, HHitProxy);
HMovieSceneSkeletalAnimationRootHitProxy::HMovieSceneSkeletalAnimationRootHitProxy(UMovieSceneSkeletalAnimationSection* InSection, USkeletalMeshComponent* InSkelMeshComp)
: HHitProxy(HPP_UI)
, AnimSection(InSection)
, SkelMeshComp(InSkelMeshComp)
{
}
EMouseCursor::Type HMovieSceneSkeletalAnimationRootHitProxy::GetMouseCursor()
{
return EMouseCursor::CardinalCross;
}