21 lines
695 B
C++
21 lines
695 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MovieSceneSkeletalAnimationRootHitProxy.h"
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#include "Components/SkeletalMeshComponent.h"
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#include "GenericPlatform/ICursor.h"
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#include "Sections/MovieSceneSkeletalAnimationSection.h"
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IMPLEMENT_HIT_PROXY(HMovieSceneSkeletalAnimationRootHitProxy, HHitProxy);
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HMovieSceneSkeletalAnimationRootHitProxy::HMovieSceneSkeletalAnimationRootHitProxy(UMovieSceneSkeletalAnimationSection* InSection, USkeletalMeshComponent* InSkelMeshComp)
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: HHitProxy(HPP_UI)
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, AnimSection(InSection)
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, SkelMeshComp(InSkelMeshComp)
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{
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}
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EMouseCursor::Type HMovieSceneSkeletalAnimationRootHitProxy::GetMouseCursor()
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{
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return EMouseCursor::CardinalCross;
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}
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