// Copyright Epic Games, Inc. All Rights Reserved. #include "MovieSceneSkeletalAnimationRootHitProxy.h" #include "Components/SkeletalMeshComponent.h" #include "GenericPlatform/ICursor.h" #include "Sections/MovieSceneSkeletalAnimationSection.h" IMPLEMENT_HIT_PROXY(HMovieSceneSkeletalAnimationRootHitProxy, HHitProxy); HMovieSceneSkeletalAnimationRootHitProxy::HMovieSceneSkeletalAnimationRootHitProxy(UMovieSceneSkeletalAnimationSection* InSection, USkeletalMeshComponent* InSkelMeshComp) : HHitProxy(HPP_UI) , AnimSection(InSection) , SkelMeshComp(InSkelMeshComp) { } EMouseCursor::Type HMovieSceneSkeletalAnimationRootHitProxy::GetMouseCursor() { return EMouseCursor::CardinalCross; }