22 lines
529 B
C++
22 lines
529 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStorageID.h"
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#include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h"
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namespace UE
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{
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namespace MovieScene
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{
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template<typename StorageType>
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TAutoRegisterPreAnimatedStorageID<StorageType>::TAutoRegisterPreAnimatedStorageID()
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: TPreAnimatedStorageID<StorageType>{ FPreAnimatedStateExtension::template RegisterStorage<StorageType>() }
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{}
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} // namespace MovieScene
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} // namespace UE
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