Files
UnrealEngine/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationCustomVersion.h
2025-05-18 13:04:45 +08:00

34 lines
853 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/Guid.h"
// Custom version for movie scene evaluation serialization
namespace FMovieSceneEvaluationCustomVersion
{
enum Type
{
Initial = 0,
// Changed EvalOptions.bEvaluateNearestSection to be false by default
ChangeEvaluateNearestSectionDefault,
// Added support for blending
AddBlendingSupport,
// Added ECS evaluation
EntityManager,
// Removed GUID references to blueprint graphs and replaced with direct weak ptrs
DeprecateEventGUIDs,
// -----<new versions can be added above this line>-------------------------------------------------
VersionPlusOne,
LatestVersion = VersionPlusOne - 1
};
// The GUID for this custom version
const static FGuid GUID = FGuid(0xA462B7EA, 0xF4994E3A, 0x99C1EC1F, 0x8224E1B2);
}