34 lines
853 B
C++
34 lines
853 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Misc/Guid.h"
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// Custom version for movie scene evaluation serialization
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namespace FMovieSceneEvaluationCustomVersion
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{
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enum Type
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{
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Initial = 0,
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// Changed EvalOptions.bEvaluateNearestSection to be false by default
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ChangeEvaluateNearestSectionDefault,
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// Added support for blending
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AddBlendingSupport,
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// Added ECS evaluation
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EntityManager,
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// Removed GUID references to blueprint graphs and replaced with direct weak ptrs
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DeprecateEventGUIDs,
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// -----<new versions can be added above this line>-------------------------------------------------
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VersionPlusOne,
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LatestVersion = VersionPlusOne - 1
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};
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// The GUID for this custom version
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const static FGuid GUID = FGuid(0xA462B7EA, 0xF4994E3A, 0x99C1EC1F, 0x8224E1B2);
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}
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