// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Misc/Guid.h" // Custom version for movie scene evaluation serialization namespace FMovieSceneEvaluationCustomVersion { enum Type { Initial = 0, // Changed EvalOptions.bEvaluateNearestSection to be false by default ChangeEvaluateNearestSectionDefault, // Added support for blending AddBlendingSupport, // Added ECS evaluation EntityManager, // Removed GUID references to blueprint graphs and replaced with direct weak ptrs DeprecateEventGUIDs, // ------------------------------------------------------ VersionPlusOne, LatestVersion = VersionPlusOne - 1 }; // The GUID for this custom version const static FGuid GUID = FGuid(0xA462B7EA, 0xF4994E3A, 0x99C1EC1F, 0x8224E1B2); }