19 lines
478 B
C++
19 lines
478 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "EventHandlers/ISequenceDataEventHandler.h"
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#include "MovieScene.h"
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namespace UE
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{
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namespace MovieScene
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{
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// void ISequenceDataEventHandler::BindTo(UMovieScene* MovieScene)
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// {
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// ensureMsgf(!IsLinked(), TEXT("This event handler is already bound - the previous binding will no longer apply. Please call Unlink first."));
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// MovieScene->EventHandlers.Link(this);
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// }
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} // namespace MovieScene
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} // namespace UE
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