// Copyright Epic Games, Inc. All Rights Reserved. #include "EventHandlers/ISequenceDataEventHandler.h" #include "MovieScene.h" namespace UE { namespace MovieScene { // void ISequenceDataEventHandler::BindTo(UMovieScene* MovieScene) // { // ensureMsgf(!IsLinked(), TEXT("This event handler is already bound - the previous binding will no longer apply. Please call Unlink first.")); // MovieScene->EventHandlers.Link(this); // } } // namespace MovieScene } // namespace UE