Files
UnrealEngine/Engine/Source/Runtime/MovieScene/Private/Evaluation/Blending/MovieSceneMultiChannelBlending.cpp
2025-05-18 13:04:45 +08:00

12 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Evaluation/Blending/MovieSceneMultiChannelBlending.h"
template<> FMovieSceneAnimTypeID GetBlendingDataType<int32>() { static FMovieSceneAnimTypeID TypeID = FMovieSceneAnimTypeID::Unique(); return TypeID; }
template<> FMovieSceneAnimTypeID GetBlendingDataType<float>() { static FMovieSceneAnimTypeID TypeID = FMovieSceneAnimTypeID::Unique(); return TypeID; }
template<> FMovieSceneAnimTypeID GetBlendingDataType<FVector2D>() { static FMovieSceneAnimTypeID TypeID = FMovieSceneAnimTypeID::Unique(); return TypeID; }
template<> FMovieSceneAnimTypeID GetBlendingDataType<FVector>() { static FMovieSceneAnimTypeID TypeID = FMovieSceneAnimTypeID::Unique(); return TypeID; }
template<> FMovieSceneAnimTypeID GetBlendingDataType<FVector4>() { static FMovieSceneAnimTypeID TypeID = FMovieSceneAnimTypeID::Unique(); return TypeID; }
template<> FMovieSceneAnimTypeID GetBlendingDataType<FTransform>() { static FMovieSceneAnimTypeID TypeID = FMovieSceneAnimTypeID::Unique(); return TypeID; }
template<> FMovieSceneAnimTypeID GetBlendingDataType<FEulerTransform>() { static FMovieSceneAnimTypeID TypeID = FMovieSceneAnimTypeID::Unique(); return TypeID; }
template<> FMovieSceneAnimTypeID GetBlendingDataType<FLinearColor>() { static FMovieSceneAnimTypeID TypeId = FMovieSceneAnimTypeID::Unique(); return TypeId; }