12 lines
1.3 KiB
C++
12 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Evaluation/Blending/MovieSceneMultiChannelBlending.h"
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template<> FMovieSceneAnimTypeID GetBlendingDataType<int32>() { static FMovieSceneAnimTypeID TypeID = FMovieSceneAnimTypeID::Unique(); return TypeID; }
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template<> FMovieSceneAnimTypeID GetBlendingDataType<float>() { static FMovieSceneAnimTypeID TypeID = FMovieSceneAnimTypeID::Unique(); return TypeID; }
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template<> FMovieSceneAnimTypeID GetBlendingDataType<FVector2D>() { static FMovieSceneAnimTypeID TypeID = FMovieSceneAnimTypeID::Unique(); return TypeID; }
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template<> FMovieSceneAnimTypeID GetBlendingDataType<FVector>() { static FMovieSceneAnimTypeID TypeID = FMovieSceneAnimTypeID::Unique(); return TypeID; }
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template<> FMovieSceneAnimTypeID GetBlendingDataType<FVector4>() { static FMovieSceneAnimTypeID TypeID = FMovieSceneAnimTypeID::Unique(); return TypeID; }
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template<> FMovieSceneAnimTypeID GetBlendingDataType<FTransform>() { static FMovieSceneAnimTypeID TypeID = FMovieSceneAnimTypeID::Unique(); return TypeID; }
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template<> FMovieSceneAnimTypeID GetBlendingDataType<FEulerTransform>() { static FMovieSceneAnimTypeID TypeID = FMovieSceneAnimTypeID::Unique(); return TypeID; }
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template<> FMovieSceneAnimTypeID GetBlendingDataType<FLinearColor>() { static FMovieSceneAnimTypeID TypeId = FMovieSceneAnimTypeID::Unique(); return TypeId; } |