// Copyright Epic Games, Inc. All Rights Reserved. #include "Evaluation/Blending/MovieSceneMultiChannelBlending.h" template<> FMovieSceneAnimTypeID GetBlendingDataType() { static FMovieSceneAnimTypeID TypeID = FMovieSceneAnimTypeID::Unique(); return TypeID; } template<> FMovieSceneAnimTypeID GetBlendingDataType() { static FMovieSceneAnimTypeID TypeID = FMovieSceneAnimTypeID::Unique(); return TypeID; } template<> FMovieSceneAnimTypeID GetBlendingDataType() { static FMovieSceneAnimTypeID TypeID = FMovieSceneAnimTypeID::Unique(); return TypeID; } template<> FMovieSceneAnimTypeID GetBlendingDataType() { static FMovieSceneAnimTypeID TypeID = FMovieSceneAnimTypeID::Unique(); return TypeID; } template<> FMovieSceneAnimTypeID GetBlendingDataType() { static FMovieSceneAnimTypeID TypeID = FMovieSceneAnimTypeID::Unique(); return TypeID; } template<> FMovieSceneAnimTypeID GetBlendingDataType() { static FMovieSceneAnimTypeID TypeID = FMovieSceneAnimTypeID::Unique(); return TypeID; } template<> FMovieSceneAnimTypeID GetBlendingDataType() { static FMovieSceneAnimTypeID TypeID = FMovieSceneAnimTypeID::Unique(); return TypeID; } template<> FMovieSceneAnimTypeID GetBlendingDataType() { static FMovieSceneAnimTypeID TypeId = FMovieSceneAnimTypeID::Unique(); return TypeId; }