38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/UnrealString.h"
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "MoviePlayerSettings.generated.h"
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/**
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* Implements the settings for the Windows target platform.
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*/
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UCLASS(config=Game, defaultconfig, MinimalAPI)
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class UMoviePlayerSettings
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: public UObject
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{
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public:
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GENERATED_UCLASS_BODY()
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/** If enabled, The game waits for startup movies to complete even if loading has finished. */
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UPROPERTY(globalconfig, EditAnywhere, Category="Movies")
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bool bWaitForMoviesToComplete;
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/** If enabled, Startup movies can be skipped by the user when a mouse button is pressed. */
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UPROPERTY(globalconfig, EditAnywhere, Category="Movies")
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bool bMoviesAreSkippable;
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/** Movies to play on startup. Note that these must be in your game's Game/Content/Movies directory. */
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UPROPERTY(globalconfig, EditAnywhere, Category="Movies")
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TArray<FString> StartupMovies;
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};
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