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UnrealEngine/Engine/Source/Runtime/MoviePlayer/Public/MoviePlayerSettings.h
2025-05-18 13:04:45 +08:00

38 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "MoviePlayerSettings.generated.h"
/**
* Implements the settings for the Windows target platform.
*/
UCLASS(config=Game, defaultconfig, MinimalAPI)
class UMoviePlayerSettings
: public UObject
{
public:
GENERATED_UCLASS_BODY()
/** If enabled, The game waits for startup movies to complete even if loading has finished. */
UPROPERTY(globalconfig, EditAnywhere, Category="Movies")
bool bWaitForMoviesToComplete;
/** If enabled, Startup movies can be skipped by the user when a mouse button is pressed. */
UPROPERTY(globalconfig, EditAnywhere, Category="Movies")
bool bMoviesAreSkippable;
/** Movies to play on startup. Note that these must be in your game's Game/Content/Movies directory. */
UPROPERTY(globalconfig, EditAnywhere, Category="Movies")
TArray<FString> StartupMovies;
};