// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "Containers/UnrealString.h" #include "CoreMinimal.h" #include "UObject/Object.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "MoviePlayerSettings.generated.h" /** * Implements the settings for the Windows target platform. */ UCLASS(config=Game, defaultconfig, MinimalAPI) class UMoviePlayerSettings : public UObject { public: GENERATED_UCLASS_BODY() /** If enabled, The game waits for startup movies to complete even if loading has finished. */ UPROPERTY(globalconfig, EditAnywhere, Category="Movies") bool bWaitForMoviesToComplete; /** If enabled, Startup movies can be skipped by the user when a mouse button is pressed. */ UPROPERTY(globalconfig, EditAnywhere, Category="Movies") bool bMoviesAreSkippable; /** Movies to play on startup. Note that these must be in your game's Game/Content/Movies directory. */ UPROPERTY(globalconfig, EditAnywhere, Category="Movies") TArray StartupMovies; };