23 lines
727 B
C
23 lines
727 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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/** The interval at which progression are being sent to the client (in seconds). */
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#ifndef MESSAGE_RPC_TICK_DELAY
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#define MESSAGE_RPC_TICK_DELAY 0.1f
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#endif
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/** The interval at which calls are being re-sent to the server (in seconds). */
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#ifndef MESSAGE_RPC_RETRY_INTERVAL
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#define MESSAGE_RPC_RETRY_INTERVAL 1.0
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#endif
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/** The time after which calls time out (in seconds). */
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#ifndef MESSAGE_RPC_RETRY_TIMEOUT
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#define MESSAGE_RPC_RETRY_TIMEOUT 3.0
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#endif
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/** The interval at which progression are being sent to the client (in seconds). */
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#ifndef MESSAGE_RPC_PROGRESS_INTERVAL
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#define MESSAGE_RPC_PROGRESS_INTERVAL (0.25 * MESSAGE_RPC_RETRY_INTERVAL)
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#endif |