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UnrealEngine/Engine/Source/Runtime/MessagingRpc/Private/MessageRpcDefines.h
2025-05-18 13:04:45 +08:00

23 lines
727 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
/** The interval at which progression are being sent to the client (in seconds). */
#ifndef MESSAGE_RPC_TICK_DELAY
#define MESSAGE_RPC_TICK_DELAY 0.1f
#endif
/** The interval at which calls are being re-sent to the server (in seconds). */
#ifndef MESSAGE_RPC_RETRY_INTERVAL
#define MESSAGE_RPC_RETRY_INTERVAL 1.0
#endif
/** The time after which calls time out (in seconds). */
#ifndef MESSAGE_RPC_RETRY_TIMEOUT
#define MESSAGE_RPC_RETRY_TIMEOUT 3.0
#endif
/** The interval at which progression are being sent to the client (in seconds). */
#ifndef MESSAGE_RPC_PROGRESS_INTERVAL
#define MESSAGE_RPC_PROGRESS_INTERVAL (0.25 * MESSAGE_RPC_RETRY_INTERVAL)
#endif