// Copyright Epic Games, Inc. All Rights Reserved. #pragma once /** The interval at which progression are being sent to the client (in seconds). */ #ifndef MESSAGE_RPC_TICK_DELAY #define MESSAGE_RPC_TICK_DELAY 0.1f #endif /** The interval at which calls are being re-sent to the server (in seconds). */ #ifndef MESSAGE_RPC_RETRY_INTERVAL #define MESSAGE_RPC_RETRY_INTERVAL 1.0 #endif /** The time after which calls time out (in seconds). */ #ifndef MESSAGE_RPC_RETRY_TIMEOUT #define MESSAGE_RPC_RETRY_TIMEOUT 3.0 #endif /** The interval at which progression are being sent to the client (in seconds). */ #ifndef MESSAGE_RPC_PROGRESS_INTERVAL #define MESSAGE_RPC_PROGRESS_INTERVAL (0.25 * MESSAGE_RPC_RETRY_INTERVAL) #endif