Files
UnrealEngine/Engine/Source/Runtime/MeshConversion/MeshConversion.Build.cs
2025-05-18 13:04:45 +08:00

27 lines
869 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MeshConversion : ModuleRules
{
public MeshConversion(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
// Note: The module purposefully doesn't have a dependency on CoreUObject.
// Avoiding CoreUObject and Engine for this MeshConversion functionality
// keeps the door open for writing standalone command-line programs and unit tests
// (which won't have UObject garbage collection).
// For conversions that depend on Engine types, see the MeshConversionEngineTypes module
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"MeshDescription",
"StaticMeshDescription",
"SkeletalMeshDescription",
"GeometryCore"
}
);
}
}