// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MeshConversion : ModuleRules { public MeshConversion(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; // Note: The module purposefully doesn't have a dependency on CoreUObject. // Avoiding CoreUObject and Engine for this MeshConversion functionality // keeps the door open for writing standalone command-line programs and unit tests // (which won't have UObject garbage collection). // For conversions that depend on Engine types, see the MeshConversionEngineTypes module PublicDependencyModuleNames.AddRange( new string[] { "Core", "MeshDescription", "StaticMeshDescription", "SkeletalMeshDescription", "GeometryCore" } ); } }