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UnrealEngine/Engine/Source/Runtime/MediaUtils/Public/MediaSampleQueueDepths.h
2025-05-18 13:04:45 +08:00

18 lines
513 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
/** Legacy player output queue depth maximums
* @note These are not used inside MediaFramework and are meant to support older player sources code only.
*/
struct FMediaPlayerQueueDepths
{
static const int32 MaxAudioSinkDepth = 512;
static const int32 MaxCaptionSinkDepth = 256;
static const int32 MaxMetadataSinkDepth = 256;
static const int32 MaxSubtitleSinkDepth = 256;
static const int32 MaxVideoSinkDepth = 8;
};