// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreTypes.h" /** Legacy player output queue depth maximums * @note These are not used inside MediaFramework and are meant to support older player sources code only. */ struct FMediaPlayerQueueDepths { static const int32 MaxAudioSinkDepth = 512; static const int32 MaxCaptionSinkDepth = 256; static const int32 MaxMetadataSinkDepth = 256; static const int32 MaxSubtitleSinkDepth = 256; static const int32 MaxVideoSinkDepth = 8; };