Files
UnrealEngine/Engine/Source/Runtime/MediaAssets/MediaAssets.Build.cs
2025-05-18 13:04:45 +08:00

35 lines
652 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MediaAssets : ModuleRules
{
public MediaAssets(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"SignalProcessing",
"AudioMixer",
"AudioExtensions",
"Core",
"CoreUObject",
"Engine",
"Media",
"MediaUtils",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"RHI",
"Renderer",
});
if (Target.bBuildEditor)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
}
}
}
}