// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MediaAssets : ModuleRules { public MediaAssets(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "SignalProcessing", "AudioMixer", "AudioExtensions", "Core", "CoreUObject", "Engine", "Media", "MediaUtils", }); PrivateDependencyModuleNames.AddRange( new string[] { "RenderCore", "RHI", "Renderer", }); if (Target.bBuildEditor) { PrivateIncludePathModuleNames.Add("TargetPlatform"); } } } }