42 lines
1002 B
C#
42 lines
1002 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class MassEntity : ModuleRules
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{
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public MassEntity(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"DeveloperSettings",
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"TraceLog",
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}
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);
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if (Target.bBuildEditor || Target.bCompileAgainstEditor)
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{
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PrivateDependencyModuleNames.Add("UnrealEd");
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PrivateDependencyModuleNames.Add("EditorSubsystem");
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}
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if (Target.Configuration != UnrealTargetConfiguration.Shipping
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&& Target.Configuration != UnrealTargetConfiguration.Test)
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{
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// pulling this one in for the testableEnsureMsgf
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PrivateDependencyModuleNames.Add("AITestSuite");
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}
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if (Target.bBuildDeveloperTools)
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{
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DynamicallyLoadedModuleNames.Add("MassEntityTestSuite");
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}
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}
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}
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