// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MassEntity : ModuleRules { public MassEntity(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "DeveloperSettings", "TraceLog", } ); if (Target.bBuildEditor || Target.bCompileAgainstEditor) { PrivateDependencyModuleNames.Add("UnrealEd"); PrivateDependencyModuleNames.Add("EditorSubsystem"); } if (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test) { // pulling this one in for the testableEnsureMsgf PrivateDependencyModuleNames.Add("AITestSuite"); } if (Target.bBuildDeveloperTools) { DynamicallyLoadedModuleNames.Add("MassEntityTestSuite"); } } }