37 lines
612 B
C++
37 lines
612 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MeshReconstructorBase.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(MeshReconstructorBase)
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void UMeshReconstructorBase::StartReconstruction()
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{
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}
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void UMeshReconstructorBase::StopReconstruction()
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{
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}
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void UMeshReconstructorBase::PauseReconstruction()
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{
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}
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bool UMeshReconstructorBase::IsReconstructionStarted() const
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{
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return false;
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}
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bool UMeshReconstructorBase::IsReconstructionPaused() const
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{
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return false;
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}
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void UMeshReconstructorBase::ConnectMRMesh(class UMRMeshComponent* Mesh)
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{
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}
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void UMeshReconstructorBase::DisconnectMRMesh()
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{
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}
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