// Copyright Epic Games, Inc. All Rights Reserved. #include "MeshReconstructorBase.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MeshReconstructorBase) void UMeshReconstructorBase::StartReconstruction() { } void UMeshReconstructorBase::StopReconstruction() { } void UMeshReconstructorBase::PauseReconstruction() { } bool UMeshReconstructorBase::IsReconstructionStarted() const { return false; } bool UMeshReconstructorBase::IsReconstructionPaused() const { return false; } void UMeshReconstructorBase::ConnectMRMesh(class UMRMeshComponent* Mesh) { } void UMeshReconstructorBase::DisconnectMRMesh() { }