37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Roles/LiveLinkBasicRole.h"
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#include "CoreMinimal.h"
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#include "LiveLinkTypes.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "LiveLinkLocatorRole.generated.h"
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#define UE_API LIVELINKINTERFACE_API
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/**
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* Role associated with Locator / Marker data. This is intended for optical motion capture marker clouds.
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*/
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UCLASS(MinimalAPI, Blueprintable, meta = (DisplayName = "Locator Role"))
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class ULiveLinkLocatorRole : public ULiveLinkBasicRole
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{
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GENERATED_BODY()
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public:
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//~ Begin ULiveLinkRole interface
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UE_API virtual UScriptStruct* GetStaticDataStruct() const override;
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UE_API virtual UScriptStruct* GetFrameDataStruct() const override;
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UE_API virtual UScriptStruct* GetBlueprintDataStruct() const override;
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UE_API virtual bool InitializeBlueprintData(const FLiveLinkSubjectFrameData& InSourceData, FLiveLinkBlueprintDataStruct& OutBlueprintData) const override;
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UE_API virtual FText GetDisplayName() const override;
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UE_API virtual bool IsFrameDataValid(const FLiveLinkStaticDataStruct& InStaticData, const FLiveLinkFrameDataStruct& InFrameData, bool& bOutShouldLogWarning) const override;
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//~ End ULiveLinkRole interface
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};
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#undef UE_API
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