Files
UnrealEngine/Engine/Source/Runtime/LiveLinkInterface/Public/Roles/LiveLinkLocatorRole.h
2025-05-18 13:04:45 +08:00

37 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Roles/LiveLinkBasicRole.h"
#include "CoreMinimal.h"
#include "LiveLinkTypes.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "LiveLinkLocatorRole.generated.h"
#define UE_API LIVELINKINTERFACE_API
/**
* Role associated with Locator / Marker data. This is intended for optical motion capture marker clouds.
*/
UCLASS(MinimalAPI, Blueprintable, meta = (DisplayName = "Locator Role"))
class ULiveLinkLocatorRole : public ULiveLinkBasicRole
{
GENERATED_BODY()
public:
//~ Begin ULiveLinkRole interface
UE_API virtual UScriptStruct* GetStaticDataStruct() const override;
UE_API virtual UScriptStruct* GetFrameDataStruct() const override;
UE_API virtual UScriptStruct* GetBlueprintDataStruct() const override;
UE_API virtual bool InitializeBlueprintData(const FLiveLinkSubjectFrameData& InSourceData, FLiveLinkBlueprintDataStruct& OutBlueprintData) const override;
UE_API virtual FText GetDisplayName() const override;
UE_API virtual bool IsFrameDataValid(const FLiveLinkStaticDataStruct& InStaticData, const FLiveLinkFrameDataStruct& InFrameData, bool& bOutShouldLogWarning) const override;
//~ End ULiveLinkRole interface
};
#undef UE_API