// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Roles/LiveLinkBasicRole.h" #include "CoreMinimal.h" #include "LiveLinkTypes.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "LiveLinkLocatorRole.generated.h" #define UE_API LIVELINKINTERFACE_API /** * Role associated with Locator / Marker data. This is intended for optical motion capture marker clouds. */ UCLASS(MinimalAPI, Blueprintable, meta = (DisplayName = "Locator Role")) class ULiveLinkLocatorRole : public ULiveLinkBasicRole { GENERATED_BODY() public: //~ Begin ULiveLinkRole interface UE_API virtual UScriptStruct* GetStaticDataStruct() const override; UE_API virtual UScriptStruct* GetFrameDataStruct() const override; UE_API virtual UScriptStruct* GetBlueprintDataStruct() const override; UE_API virtual bool InitializeBlueprintData(const FLiveLinkSubjectFrameData& InSourceData, FLiveLinkBlueprintDataStruct& OutBlueprintData) const override; UE_API virtual FText GetDisplayName() const override; UE_API virtual bool IsFrameDataValid(const FLiveLinkStaticDataStruct& InStaticData, const FLiveLinkFrameDataStruct& InFrameData, bool& bOutShouldLogWarning) const override; //~ End ULiveLinkRole interface }; #undef UE_API