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UnrealEngine/Engine/Source/Runtime/LiveLinkInterface/Public/Roles/LiveLinkInputDeviceRole.h
2025-05-18 13:04:45 +08:00

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1013 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "LiveLinkTypes.h"
#include "Roles/LiveLinkBasicRole.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "LiveLinkInputDeviceRole.generated.h"
#define UE_API LIVELINKINTERFACE_API
/**
* Role associated with Input Device data.
*/
UCLASS(MinimalAPI, BlueprintType, meta = (DisplayName = "Input Device Role"))
class ULiveLinkInputDeviceRole : public ULiveLinkBasicRole
{
GENERATED_BODY()
public:
//~ Begin ULiveLinkRole interface
UE_API virtual UScriptStruct* GetStaticDataStruct() const override;
UE_API virtual UScriptStruct* GetFrameDataStruct() const override;
UE_API virtual UScriptStruct* GetBlueprintDataStruct() const override;
UE_API virtual bool InitializeBlueprintData(const FLiveLinkSubjectFrameData& InSourceData, FLiveLinkBlueprintDataStruct& OutBlueprintData) const override;
UE_API virtual FText GetDisplayName() const override;
//~ End ULiveLinkRole interface
};
#undef UE_API