36 lines
1013 B
C++
36 lines
1013 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "LiveLinkTypes.h"
|
|
#include "Roles/LiveLinkBasicRole.h"
|
|
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/UObjectGlobals.h"
|
|
|
|
#include "LiveLinkInputDeviceRole.generated.h"
|
|
|
|
#define UE_API LIVELINKINTERFACE_API
|
|
|
|
/**
|
|
* Role associated with Input Device data.
|
|
*/
|
|
UCLASS(MinimalAPI, BlueprintType, meta = (DisplayName = "Input Device Role"))
|
|
class ULiveLinkInputDeviceRole : public ULiveLinkBasicRole
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
//~ Begin ULiveLinkRole interface
|
|
UE_API virtual UScriptStruct* GetStaticDataStruct() const override;
|
|
UE_API virtual UScriptStruct* GetFrameDataStruct() const override;
|
|
UE_API virtual UScriptStruct* GetBlueprintDataStruct() const override;
|
|
|
|
UE_API virtual bool InitializeBlueprintData(const FLiveLinkSubjectFrameData& InSourceData, FLiveLinkBlueprintDataStruct& OutBlueprintData) const override;
|
|
|
|
UE_API virtual FText GetDisplayName() const override;
|
|
//~ End ULiveLinkRole interface
|
|
};
|
|
|
|
#undef UE_API
|