// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "LiveLinkTypes.h" #include "Roles/LiveLinkBasicRole.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "LiveLinkInputDeviceRole.generated.h" #define UE_API LIVELINKINTERFACE_API /** * Role associated with Input Device data. */ UCLASS(MinimalAPI, BlueprintType, meta = (DisplayName = "Input Device Role")) class ULiveLinkInputDeviceRole : public ULiveLinkBasicRole { GENERATED_BODY() public: //~ Begin ULiveLinkRole interface UE_API virtual UScriptStruct* GetStaticDataStruct() const override; UE_API virtual UScriptStruct* GetFrameDataStruct() const override; UE_API virtual UScriptStruct* GetBlueprintDataStruct() const override; UE_API virtual bool InitializeBlueprintData(const FLiveLinkSubjectFrameData& InSourceData, FLiveLinkBlueprintDataStruct& OutBlueprintData) const override; UE_API virtual FText GetDisplayName() const override; //~ End ULiveLinkRole interface }; #undef UE_API